Large fictional settings outgrow wikis fast — locations, factions, timelines and stats drift out of sync because nothing links a city to its planet, its history and the people in it. Writers and GMs end up maintaining consistency by memory.
02 — Fix
A worldbuilding platform with a spatial hierarchy from galaxy down to individual location, where every entity — faction, timeline event, stat block, media item — is a linked record rather than a page of prose. Includes campaign tooling, a 3D model viewer, templates and a flow/storyboarding tool.
Exhibit 006-AThe landing page — featured universe, live community stats and trending worlds (captured with the pre-launch gate lifted).Exhibit 006-BThe cross-universe library: every record is typed — character, location, faction, planet, star system, creature, item and more — and faceted for search.Exhibit 006-CBrowsing universes, each a self-contained world with its own entity count, rating and creator.
03 — Proof
Entity model
172 EF Core entity sets
Spatial hierarchy
galaxy → sector → star system → planet → continent → location
Core mapping tools
7, each with its own editor
Media
S3-backed uploads incl. 3D models
Development span
~2 years
Status
live in production
04 — Method
ASP.NET Core / Blazor with EF Core and S3 storage, maintained through a per-tool documentation index that lets agents pick up any of the platform's systems independently.